Episode 13 - Fog of War

Recap
Norman, Dariun and Zippy travel to the harbour to save Colm from Limbo where Zippy stealthily entered Limbo's ship to find an exhausted Carmine and attempted to murder him while he rested. Zippy was unsuccessful and Carmine woke up extremely angry.

Episode Summary
Dariun, Zippy and Norman are running through the alley ways into the harbour town area with Carmine screaming for Zippy as they hear commotion making its way into the streets. Norman puts his hand on each of their shoulders and inspires both Dariun and Norman uses disguises self to look like Zippy although slightly taller. Norman, as Zippy, runs out into the alley way, telling the guys to save Colm. After he runs out despite the protest from Dariun and Zippy, Dariun heals Zippy after his injury from Carmine. Zippy decides to transform into a seagull to find a way to help Colm on the ship. Perched on Dariun's shoulder, they walk back to the ship.

Norman hops around looking for Limbo and hears the sounds of slaughter happening towards the docks. Normans uses thaumaturgy to cast his voice, speaking in his best Zippy's impression, taunting Carmine. As the crowd disperses, he sees Carmine, holding a person's head in his one hand. The goliath crushes the person's skull and looks at Norman. Bojangle's hands Carmine a healing potion to bring him up but he still looks tired. Carmine lets out a roar and grabs the nearby raisin stand throwing it Norman, still disguised as Zippy. The stand comes hurling towards Norman and he gets hit, knocking him back and causing him to bleed. With the water bottle still attached to his hip, it explodes into a fog cloud. As the damage makes Norman lose concentration, he transform backs to his Tiefling self but the smoke gives him enough cover to cast vicious mockery on Carmine before stealthily making his way into in alley way and using thaumaturgy to cast his Zippy impression away from him. Norman starts to make his way back to the docks to find Dariun and Zippy.

Dariun and seagull Zippy walk through the alley ways as they get within eye shot of the ship. They see 12 Limbo members still on the ship. Dariun asks if Zippy is still confident about getting into the ship and Zippy gives him a nod before flying. He sees Limbo members who are using buckets to get rid of the water in the ship that was caused by the hole. The other members are loading the rest of the crates from the docks. Zippy lands on the crows nest and acts like a normal seagull would as he hears some of the members on deck talking about the plan for leaving the harbour. Half of the members run into the streets to find Carmine and the rest stay on the boat. Zippy makes a seagull noise and making it sounds like the name Colm, which causing one of the Limbo members talk to himself about Colm being in one of the lower decks. Zippy looks around to see another seagull, with bug eyes looking wild. Zippy talks to him and asks about any secrets in the boat but his lack of intelligence is prominent as he fixates on getting and hiding French fries.

The seagull, referred to as Stubby by the Limbo guards, offers to show Zippy where he hides his French fries and awkwardly flies to an entrance to the side of the boat. He sees a cannon with French fries shoved into the cannon ball hole. When looking around, Zippy can see some steps leading down to a door in a pretty empty room with a few crates lying around. Zippy convinces Stubby to help him try to get through the door with the promise of more French fries. Zippy comes up a new challenge of a twisty doorknob and tries to find a way with Stubby to get through. Stubby recommends using the cannon after pulling some matches from under his wing but Zippy is adverse to that plan. Stubby then pulls out a flathead screwdriver from his wing, confusing Zippy but the one screw he can see in the door won't fit the screwdriver he has been given.

Norman comes limping towards Dariun as he watched Zippy and Stubby enter the ship. He gets Norman up to date with what's happening and Norman devises a plan to disguise himself as the Limbo member who asked him about the tattoos earlier that day. He transforms, runs onto the ship and tells them they need to help Carmine in the center. The other member decides to have 3 people run off to help and two other guards stick around on the boat. Norman makes his way down the stairs as he winks to Dariun. Dariun moves in closer to the boat.

Zippy transforms back into his Lapine form, Stubby does not notice a difference as Zippy puts the screwdriver in his pocket and opens the door. In the room he sees floor to ceiling crates, hammocks for the crew and a cage with an unconscious Colm in the center. As he looks in, Norman, disguised as the Limbo member now known as Harvey, comes down the stairs behind him. Zippy doesn't know about his disguise he runs away from Norman and causes the Limbo members up top to hear the commotion.

Meanwhile, Dariun sees the two Limbo members make their way down below deck towards Norman and Zippy. He assumes they have been made and casts Zephyrs Strike, activates his steam gem in his switch blade and uses Planar Warrior to attack both guards. Dariun slashes one down the back and the other through his chest, killing them both. Norman, hearing the commotion, hides in the room as Dariun runs down the stairs to see Zippy and Stubby. Norman jumps out at Dariun and Dariun hits him in the face. Dariun recognizes Norman and informs Zippy who it is. Norman makes his way through the room with Colm in it and gets to Carmine's room, looking for some healing potions. He finds 3 potions of healing and drinks two of them. When looking around, Norman sees and takes Carmine's dagger that was left in the room. When looking in the room, Dariun goes to Colm and confirms with Zippy it is Colm. All three of them are in the room and Stubby makes his way to Colm and pecks his head, with no response.

Dariun takes a big swing at the lock but as he goes, he hears some of the crates move and a giant white hand catches his sword, stopping it in it's track. They see an albino Loxadon, covered in jewellery and fine garments with a fez hat, holding Dariun's sword. Dariun pulls his blade away and moves back creating some distance. As the Loxadon makes his way more into the center of the room, he speaks, telling his boss to come out. Zippy recognises the voice as the one talking to Carmine earlier.

In the dark corners of the room, they see something slivering. A pair of golden eyes shine through as a long, slender brass dragon wraps itself around the Loxadon. The dragon asks why they have come down here which Norman explains they are there for Colm. The dragon suspects they are here for the grapes but the team tells them they are not, which they believe. Dariun tries to convince them that they are not at odds as they have different goals. The dragon refers to the Loxadon as Kendula and explains they where using Carmine and Limbo to move their cargo and Colm was more of Carmines deal than anything to do with them.

Dariun attempts to make a deal with them but the brass dragon and Kendula both want to hear something good as they prepare for a fight. The team can tell death is very close. Norman tries further on Dariun's deal and tells the two of them they have connections and could help them down the line. As the two of them slowly approach Norman, Zippy scoots over a little away from Norman to avoid this splash zone. The dragon tells them he has interest in the Greeder's Guild and has a hatred of Felix. Norman informs him that they have not met Felix as he is elsewhere but getting to Felix relies on if they can bring Colm back alive. Norman asks what the dragons name is which he introduces himself as Odin. Odin offers the team that they can take Colm but the next time they see Felix, they let Odin know. He shakes off three scales and gives them each one, informing them they can contact him with the scales. Odin tells them to contact him as soon as they see Felix so he can put him back in his place. The team shake on the deal.

Odin looks over to Zippy and tells them he was never going to kill him as he had peaked their interest. He fixates on the way he looks and asks if he knows Coco or if he's a descendant but Zippy does not recognize the name at all. Odin tells them that Coco looked almost identical to Zippy, only his ear flopped on the other side. Odin tells Zippy that Coco was one of the Greeders who found the first grand treasure. Odin turns and looks at Dariun and asks what he is doing so far from the Feywild, to which Dariun explains he had a falling out with his father. Dariun shows Odin his star metal ring he wears on Odin's request. Odin tells them he may not have been able to kill him after all and advices Dariun to keep it close. Finally, Odin looks towards Norman and can tell he does not actually look like that, seeing through his disguise self. Norman shows Odin his tattoos and Odin recognizes him as being part of the Calm Cloud Monks and is surprised they are still around as he heard they all died out 200 years ago. When Norman asks if Odin knows of Master Matsumora, Odin tells him he is the scum of the earth and informs Norman he died 200 years ago. Norman is taken aback by these claims and had only ever heard good things about his master. As Odin asks Norman to show him more of his tattoos, Dariun and Zippy can tell that Odin is extremely powerful and way out of their league. Norman can tell that he isn't being asked but told to do so. Norman lifts his shirt and Odin can see the tattoos on his back and informs Norman he has a map on his back, which Norman knew. Odin tells them they are a strange bunch but interesting none the less. Odin offers his help if they hit a dead end in their quest to find a grand treasure. Dariun asks how Odin knows of the star metal and he tells him he can tell by the metal from the stars, Cocobi style.

Kendula bends the bars of the cage and Dariun puts Colm over his shoulder. As they leave, Norman asks what is in the crates but Odin refuses to tell them. Zippy puts the doorknob on the back of the boat and they make their way back onto the docks. Zippy looks around and he can see Limbo members coming back to the boat, Carmine looking exhausted being carried by a couple Limbo members. Norman drops his disguise and they attempt to make their way to an alley way but Zippy looks over and makes eye contact with Carmine.

Carmine uses a Limbo member to try to stand up as blood gushes from his wound. He tries to call out but falls to a knee as Zippy gives him a thumbs down and sticks out his tongue. Carmine slumps down and falls into the dirt as a pool of blood spreads from underneath him. As the team go into an alleyway, they see the large Loxadon that knocked Zippy out in the castle. They look to see him staring at them but not making any moves of aggression. Zippy stares back but blinks first. Dariun steps forwards slowly but the Loxadon still stays motionless and the others follow. Once they get past, the Loxadon walks towards the harbour. The team make it back to their horses and ride back to Aurum.

Quotations

 * Zippy "I don't even want to be me right now and I'm Zippy Westborrough!"
 * Jacob "This would have been much easier if it wasn't a twisty..."
 * Norman "Did you know that Carmine can throw a cart 60 flipping feet? Trust me, I learnt the hard way."
 * Odin "Oh I'd like to see the pack you punch."
 * Zippy "They just appreciate my sharp wit, the way I stoically look, you know, in either direction."
 * Odin "That’s a rare piece, I might not of been able to kill you after all."
 * Odin "you are a weird bunch of people, but very interesting all the same."
 * Zippy "Dariun, Dariun! I'm the harbinger of death!"

Main Cast

 * Norman D
 * Dariun Branch
 * Zippy Westborrough

Returning Characters

 * Carmine
 * Bojangles
 * Dylan/raisin boy
 * Colm
 * Limbo Loxadon

New Characters

 * Stubby the seagull
 * Kendula (loxadon)
 * Odin (brass dragon)
 * Coco (mentioned)

Locations

 * Aurum Harbour
 * Limbo Ship